Showing posts with label DiaryB. Show all posts
Showing posts with label DiaryB. Show all posts

Thursday, March 12, 2015

Project Harmonograph

Final Project to mark the End of School
B built a harmonograph and created a project on sound, harmony and waves, using maths, physics, music and the artistic creations of the harmonograph to illustrate his report, which he wrote using newly acquired desktop publishing skills.


Here is the project, the demonstration and some excerpts from the published report...
 




 
Harmonograph drawing a graphic representation of musical harmony









Add caption

 He spent all afternoon presenting to a continuous curious crowd...

R cruising by






End of day, pleased with self and life

The beautiful harmonograph

The proud presenter


Harmonograph in motion



Tuesday, December 9, 2014

Monday, June 30, 2014

Their Passage

Angels, and those purporting to have a hotline to God, are experiencing a busy time of year.  Tears flow and hearts thunder.  Rarely has it been made so clear, expressed so intensely -  the extent to which daughters and sons (already grown, so soon)  are loved.  My personal entreaty goes as follows:

May he be who he really is during this exam.

I can't think of a higher prayer in the circumstances.

Friday, March 7, 2014

Saturday, February 1, 2014

Computers and their games

Oh me oh my computers and their games and temptations, oh sigh - they have taken over the world of my teenagers, and therefore the world of my family, and indeed the whole world, and I've tried, I'm trying, but I can't do a thing about it, for computers have lead my teenagers away from me as surely as the Pied Piper of Hamelin.


It's beyond me this computer gaming, it truly is, it's beyond me over the hills and far away;  nothing could be further away from my interest, my inclination and my ability than these ill-drawn and ill-conceived fast-moving ugly-sounding screen representations and their endless battles.  But beyond me is exactly where my children are to be found (along with their excitement, enthousiasm, joy, determination, concentration, fun, friendship, achievements and new skills...).

All that I know is what's left behind;  irritating clickings and noises, and the absences:  of my children in my life,  their helping hands around the home, their ideas and projects, the pleasure of their company and the fun they used to have with me.

So today I decided to go after my teenagers and find them where they are, and find out just what the temptation is, and I determined to find the positive. I can't, I just CAN'T play the games, so I decided to do an interview with B instead:

What skills and aptitudes are you developing from computer games?
  • Ability to take in a 'wide range' view, multi-focus, the 'all at once' that is going on all around - a kind of mental agility of hopping instantaneously from one thing to the other to get the whole picture.
  • Think strategically (research the game, observe the game, guess the game, strategy to win)
  • Think and act quickly and well (or 'dead', lose)
  • Be fully alive and attentive to the task on hand
  • anticipate situations (to get help, avoid danger)
  • quick and good analysis of situation (to get help, avoid danger, win)
  • Team cooperation of thinking, strategies, action (need the other to win, of other fails, all fail)
  • Automated hand response rather like playing a musical instrument
  • Perseverence, concentration (on the game) (by the way not on much else...mother comment)
  • Working with the unknown, in a mad (bad dangerous) world, and carrying on
Why always war, always attack and destroy?
I was trying to see the positive, perhaps this kind of situation brings you alive, makes your fully concentrated and present, to stay alive.  B's reply surprised me.  "Not always war" he said, and he described a game called Portal.

Playing the Fable

Who are you, where are you, why are you here?
The game designers write a modern fable, a tale for our time.  Instead of reading it, or hearing it told, you play it.  You are dropped into the fable, you 'wake up' on a hotel bed, you don't know who you are, where you are in time or space, or why you are here. 

and where here do you think you're going...?
What motivates B is the challenge, the intrigue, the discovery, the hunger for knowledge, to know what's at the heart of it - like a mystery story or a detective story.  He also appreciates the jokes, the absurd, the comments on the dreadful aspects of our society, the just-like-life mind-twisters;   "where do you think you're going?  Because I don't think you're going where you think you're going"

In this fable, you gradually discover you are a 'test subject' - at first your only guidance and option is intoned by a robotic (female) voice which gives you instructions.  You pass from room to room, in each room is a puzzle to solve before moving to the next, the way into another room is opened by a 'portal gun' which shoots a blue oval portal onto the surface it's pointed at.  The player goes into a blue oval, comes out of an orange one into another unknown challenge.

He meets a robot who follows him on a type of monorail.  This robot seems to dodge the perfectly controlled mechanical world, he makes cock-ups and does unexpected and unexplained things, such as helping the player, and saying 'if you take me off the monorail I die', and when you take him off, he doesn't die.  With the help of this robot, who is called Wheatley, you break out of the test area, and gradually learn (if you play it right) that you were a test subject, controlled by an immense Artificial Intelligence called Glados, who has wiped out her creators with neurotoxins and taken over the lab, where she tests for the sake of testing and for no other reason, because that is her created nature.  

You find yourself enslaved in a senseless mechanical world, and you just carry on...and of course eventually you learn your fate, and escape.

The more I heard of the fable, and applied it to our life condition, our modern times, the stage in our human evolution, the more amazed I was...and the more I realised what the generations coming and to come are after.  They are training for it mechanically.   At some point, they will have to live it.







Wednesday, January 22, 2014

School Play

Here is the advert for B's school play,  which I am proud to announce was drawn, designed and executed by B using self-taught art design and computer skills.  Opening night tomorrow...

Tuesday, October 29, 2013

By the river

B by the river, taken with his camera


 Me by the same river...
 ...where B took wonderful pictures in the sunset



Friday, February 22, 2013

Home Made Stereo


B has been making gadets out of discarded electronic parts, things found in bins and second hand sales and tucked away in the basement,  and turned them into something wonderful.  He has made a modern day state of the art battery operated ghetto blaster which doubles as a universal phone charger for when you can't get access to a socket.

In the pack of cards is the phone charger/ipod to stereo connection

Uses an old car sepaker,  can be connected to ipod, telly, computer...

Car stereo inserted into shoe box with volume control and led light, box open showing  insides

His schoolfriends are delighted, the boys like grooving on the move at lunchtime and the girls charge their mobile phones and call him a genius.  He is making another one for a friend.